Devlog #1 - The Reset


Hi guys!! Welcome to the first devlog about my game Tecnology War!! I decided to start making devlogs about the progress of my game to resume all the shown and explain future implementations, and today I wanted to group all the upcoming changes than the game will suffer until arriving at the stable update than will be the 1.0 update. So with all explained, let’s dive into the upcoming changes!!

Starting from scratch

The first change than will come to the game is than it will be reset and started again from almost zero in Unity 6. All the game scenes, all the code, all the assets, and everything will be redone to improve the game with all the knowledge I have obtained through this years to make a better product and a more enjoyable experience

Dependency Injection

Now let’s talk about specifically the code than is the most important part of the game and what will suffer the most changes. When I was working on the earlier versions of the update 2.0 than will include the new region, new mechanics and a new story I found a lot of problems with the previous code to implement the necessary mechanics as it didn’t allowed to extend it without a lot of issues. So with the reset of all the game and starting from scratch now the code will use a new paradigm of programming called Dependency Injection, it’s a paradigm used mainly in C# and Java but applicable to almost all programming languages. Thanks to it’s implementation I will be able to extend more freely the classes without having ton of issues with classes depending each other and modifying one class affect another classes

Improved environments and new ones

Also the environments will receive a new look improving the quantity of details than they have. Thanks to the technology used in the earlier version of the update 2.0 it will be possible to detail more the houses making each one look different and decorating them in inside, also the same applies to the outside where the level of detail will improve with props to make the environment more rich in content. Another change is the way than the environment will be presented, before the environment where intact and it were no signs than a war happened, so in the new environments you will notice than something happened thanks to see a lot of buildings broken and the environment affected by the war than happened in that area.

Improvements to the narrative

Furthermore, the story of the game will receive a total change and rewrite changing the characters, the general story about the war and the development of it. Some elements will not be changed like the protagonist or the regions of the game than were presented during the story.

The End

That is all for this first devlog, I’m pretty excited of the upcoming changes in Tecnology War in technical level, artistic level and story level!! Also soon I will start with the publishing of new progress than I start making, so stay tuned for news!! If you saw anything to improve for future devlogs or you have any doubt, you can put a comment here, contact me in any of my socials or write me a mail!!

Comments

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(+1)

Yay for devlog and wow, redoing all the codes is no small feat, but it shows you have gotten better since the start of the project, keep it up.

(+1)

Thanks very much Mayshing!! It is appreciated!! Yeah, I good better since the start of the project 3 years ago, and also the code was having issues to expand and add new systems, so an entire refactor is the best Good luck with your projects too!!